SHALLOW WATER SIMULATION
Ryan Apolinar and Jason Tam

This is a shallow water simulation implemented with WebGL.
It runs best in Google Chrome or Firefox on a desktop browser.

Click anywhere to the left of the white line to create ripples in the water.

The top-right corner of the canvas corresponds to the top-right corner of the water.

The bottom-left corner of the canvas corresponds to the bottom-left corner of the water.

Change Values
Gravity (1.0)
Drag (1)
Viscosity (1)
Source Flow Radius (4)
Tint (0)
Alternate Fluids