This is a shallow water
simulation implemented with WebGL.
It runs best in Google Chrome or Firefox on a desktop browser.
Click anywhere to the left of the white line to create ripples in the water.
The top-right corner of the canvas corresponds to the top-right corner of the water.
The bottom-left corner of the canvas corresponds to the bottom-left corner of the water.
Change Values | |
Gravity | (1.0) |
Drag | (1) |
Viscosity | (1) |
Source Flow Radius | (4) |
Tint | (0) |
Alternate Fluids | |