This is a shallow water
simulation implemented with WebGL.
It runs best in Google Chrome or Firefox on a desktop browser.
Click anywhere to the left of the white line to create ripples in the water.
The top-right corner of the canvas corresponds to the top-right corner of the water.
The bottom-left corner of the canvas corresponds to the bottom-left corner of the water.
| Change Values | |
| Gravity | (1.0) |
| Drag | (1) |
| Viscosity | (1) |
| Source Flow Radius | (4) |
| Tint | (0) |
| Alternate Fluids | |